SL + 3D - hardware = total inworld immersion (TIA)
Linden Lab chairman Mitch Kapor and developer Philippe Bossut today demonstrated a camera-based motion recog system that controls your avatar’s movements in Second Life. Looks good on the video, below…
With a 3D viewing headset (such as the augmented reality headset imagined here), you would have your own at-home 3DVR “cave” for exploring the metaverse.
Incredibly, we are just years, perhaps only months, away from very discreet (i.e., they won’t take over your livingroom), immersive experiences, at home.
And it will cost a fraction of what 3DVR caves, such as the one at Brown University (an elaborate mix of multiple projectors, hand and head tracking devices, and a stack of Linux servers).
Of course, the more seamless metaversal interfaces become, the more likely people will start forgetting where they really are.
Filed under: Ambient intelligence, Assistive technologies, At home, Gadgets, Gaming, Hardware, Internet, Metaverses, Mind control, Mobile computing, Personal navigation, Personal tech, Prototypes, Second Life, The Singularity, Transhumanism, Ubiquitous computing, Virtual reality, technology, virtual worlds | Tagged: Augmented reality, human computer interface, linden lab, Metaverses, Mind control, Second Life, tracking, Virtual reality, virtual worlds
ROFL,
“nobody makes the first jump”
at least they told you it’s going to be the Matrix, don’t they?